by Randy Lander

THE EXILES #8 (Best of the Week!)
"A World Apart Part One of Three"

Highly Recommended (9/10)

Exiles #8

Marvel Comics
Writer: Judd Winick
Pencils: Mike McKone
Inks: Mark McKenna
Colors: Transparency Digital
Letters: Sharpefont
Editor: Mike Marts

Price: $2.25 US/$3.50 CAN

This is easily my favorite issue of Exiles so far, as it begins a darker-tinged multi-part story, all while maintaining the impressive level of characterization and humor I've come to expect. Winick and McKone have crafted a series that is easy to get into (this issue is another jumping-on point) while still rewarding long-time readers with character development and rewarding all readers with terrific artwork and interesting plots.

Despite the series being less than a year old, I feel like I know these characters pretty well, and that's down to Winick's strong characterization. Even better, I feel like the characters know each other pretty well, and that's down to impressive work within the stories themselves. This issue opens with a montage of various world visits, each one worthy of an issue to themselves, providing humor and insight into what the team has been up to and strengthening the bond they had developed.

Which, of course, is just the right time to put them to the limits. It has been established early on that characters aren't "safe" in this book, and I'd be surprised if we don't lose a member or two before this storyline ends. That sense of danger makes the situation of this issue even darker and more believable. Ever since "Days of Future Past" the idea of a world that is dangerous even to live in for mutants has been all the rage, but the inclusion of the Skrulls and the pervasive feeling of oppression and fear makes for some powerful moments in this issue.

Where Exiles succeeds, and so many other "dark future" stories fail, is in the effects this kind of world has on the characters. Calvin has become a little hardened, while Nocturne and James are both cracking up to one degree or another thanks to what they've been forced to do. And on top of the smaller problems presented with the Skrull-conquered Earth, Winick introduces a bigger threat, pushing the stakes ever higher.

Mind you, while the characterization and dialogue have a lot to do with my enjoyment of the book, I shouldn't give the impression that McKone and McKenna are providing anything but essential quality artwork to match Winick's scripts. Their designs for the otherworld versions of Marvel characters (and the settings themselves) are always fantastic, and the strength of facial expressions that has always been a hallmark of McKone's work serves him well on this book.


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