by Randy Lander

MARVEL KNIGHTS: MILLENNIAL VISIONS #1

Mildly Recommended (6/10)

Marvel Knights Millennial Visions #2

Marvel Comics
Writers/Artists: various
Editor: Mike Marts

Price: $3.99 US/$5.99 CAN

As I said in my review of X-Men: Millennial Visions last week, I have very little interest in pin-up books, and so the Millennial Visions pretty much fail for me on a conceptual level. However, for those who enjoy that kind of thing, the Visions are a decent example of how they should be done. The Marvel Knights Millennial Visions has more diversity in its offerings, and also a generally stronger cast of artists and writers, and there are a pretty good number of projects suggested here that I wouldn't mind seeing.

Because Marvel Knights is such a loosely-defined imprint, the creators have a fair bit of latitude in coming up with concepts for this Visions, and that shows in the diversity of the offerings. Rather than overly dark futures with all-too-familiar characters, as the X-Men Visions had, this one encompasses a wider view of the Marvel Universe and futures that range from dark to standard super-heroic to funny.

There are several re-imaginings of Marvel's horror characters, with "anime" style versions of Ghost Rider and Werewolf by Night, Jim Calafiore (with inks from Peter Palmiotti) serving up a disturbing and moody Man-Thing portrait and John Totleben re-imagining Dracula as a technological nightmare, with the amount of story potential probably spent in the one-page of text by Matt Nixon. SHIELD also makes several appearances, from the intriguing Western take on Nick Fury by Studio Udon to a nice Elektra piece by Ryan Bodenheim to Kaare Andrews movie-poster style Marvel Boy, which is impressive but really doesn't sound like a great story idea.

Humor is in full swing as well. Amanda Connor and Chris Eliopoulos serve up hilarious pinups of Black Widow and the Marvel Universe (although Eliopoulos seems awfully concerned with overweight characters), Sean Phillips closes things out with a "diner ad" featuring Captain America and Daredevil and John McCrea (with Bill Rosemann) serves up my favorite piece of the book, a "Shaft" style Doctor Strange that it just crying out for a one-shot.

The rest of the book is something of a mixed bag. There are dark future re-imaginings, such as JH Williams and Dan Curtis Johnson's look at the themes that drive Captain America with an android future, and then there are simple character portraits, such as Bradstreet's Punisher and Deathlok pieces, which both offer nothing really new or unusual about the characters. The lack of Paul Jenkins and Jae Lee, two of Marvel Knights's defining stars is felt, in a Sentry vision that is lackluster in art and potential story and a couple of takes on the Inhumans that manage to bore me to tears with only a page of story and art. There are also a couple of "legacy" ideas featuring a female Black Panther and Moon Knight, done with beautiful art but not really making me want to see any stories involving them.

All in all, I'm borderline tempted to pick this up just because of the talent involved and some of the intriguing visions offered. However, I'd just as soon see these creators tackle entire stories rather than simple one-page "visions" and so this format continues to fall squarely into the "not for me" camp.


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