by Randy Lander

THE LEGION #2
"Fight or Flight"

Highly Recommended (9/10)

The Legion #2

DC Comics
Writer: Dan Abnett
Pencils: Olivier Coipel
Writer/Inks: Andy Lanning
Colors: Tom McCraw & Digital Chameleon
Letters: Comicraft
Editor: Mike McAvennie

Price: $2.50 US/$4.25 CAN

Recently, I've been reading the controversial Giffen/Bierbaum era Legion, and while I'm enjoying parts of it, I've found that a lot of it makes no damn sense. So far, however, The Legion combines that darkness, adult tone and feel of real danger for the Legion with clear plots and stronger characters. In this issue, we get a fantastic battle between two super-teams, a great chase sequence and some more mysteries about what exactly is going wrong within Earthgov. Together with Coipel's art, which is an acquired taste but a style that I'm growing to like more with each issue, this may turn out to be the strongest version of the Legion since the very early days of the post-Zero Hour reboot.

The super-team conflict is a classic bit, and Abnett, Lanning and Coipel waste no time in getting to it this issue. The Oversight Watch is a good team, with some interesting powers and distinctive visual designs, and it was a lot of fun seeing the Legion take on a team that also uses tactics and backs each other up, sort of a dark mirror of themselves. Coipel does some really nice work on the fight, particularly Brainstorm's telekinesis and Umbra's shadow manipulation.

But then, Coipel's work seems to be improving with every outing. He does some really nice job on the grimy but high-tech underside of Earth, as well as giving us some impressive cityscape shots. And though I haven't warmed up completely to his work on faces for characters, I have to admit that I'm enjoying the range of emotions his characters are capable of, and I'm impressed by his ability to do different body types (contrast Ultra Boy with Chameleon, for example) and solid musculature and anatomy.

The Legion is on the run, and Abnett and Lanning pace the issue so that we really feel that. A few skirmishes or run-ins take place between dashes for safety, but there's definitely a feeling that they're outmatched until they can find out more or get more allies. The story keeps moving, taking the readers along at the same pace as the characters, with a few quick departures to set up enemies and allies for down the road.

Right now, The Legion is full of the same possibilities and potential that I saw in it when I first started collecting after Zero Hour. Abnett and Lanning have done a terrific job of tearing down the team, putting them through enormous stresses, and now they seem well on their way to rebuilding them wihtout losing the edge and excitement that we saw in "The Blight" storyline, Legion Lost or Legion Worlds.


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