by Randy Lander

FLASH #178
"Caged"

Highly Recommended (9/10)

Flash #178

DC Comics
Writer: Geoff Johns
Pencils: Scott Kolins
Inks: Doug Hazlewood
Colors: James Sinclair & Digital Chameleon
Letters: Gaspar Saladino
Editor: Joey Cavalieri

Price: $2.25 US/$3.75 CAN

I admit it, I've got something of a weakness for talking monkeys and gorillas in comics, and Grodd, a talking ape with psionic powers and a desire to rule a forbidden city, is probably the best. Of late, Grodd has not been used well, with his psionic powers ignored or removed and his gimmick being reduced mainly to "big monkey smash things." Johns gets Gorilla Grodd, as well as he gets the Flash, Piper, the rest of the Rogues, and he shows that off here in a spectacular action sequence that also moves forward the subplots started in Iron Heights. Kolins and Hazlewood deliver their usual spectacular job on speed and action and setting, particularly when you consider a chilling two-page city splash, and this continues to be one of the best super-hero titles running.

One of the great things about Johns's run, hearkening back to the days of Messner-Loebs, has been a slowly expanding (but never too expansive) supporting cast and setting. This issue, we get a little more from former villain Goldface as a union leader, the sinister warden of Iron Heights and the introduction of a new businessman come to town with metahuman containment facilities. This is all worked seamlessly into the main plot, but it gives us a few minutes alone with each supporting character to learn more about them.

In addition, while the issue itself is very much about the conflict between Wally and Grodd (just as last issue was about Wally containing a black hole), it ties in to a larger conflict as well. The use of Magenta and Mirror Master (and Goldface, perhaps) acting as smart agents for the Rogues is fantastic, a nice subtle use of their powers. The Rogues' Gallery is currently a far more dangerous than goofy organization, and while I would normally expect to be saying that Johns has missed the point of what the Rogues should be with that change of tone, instead I find myself greatly enjoying this new take on Flash's oldest foes.

Really, though, the spotlight this issue shines on Grodd, and the job this creative team does on him is simply phenomenal, one of the best portrayals in years. He's huge, frightening and bloodthirsty, and you can buy this guy as the would-be dictator of a hidden city in Africa. Kolins pulls no punches in his depiction of Grodd, who looks like he's just torn someone's throat out with his teeth and smashes people into bloody pulp with no second thoughts at all. He shows us destruction worthy of Hitch's work on The Authority with Grodd's rampage, and the two-page spread of Keystone after Grodd's rampage is chilling and powerful, especially in light of the real-life version of these images we've seen in New York over the past two weeks.

While Grodd is the star of the show, however, the Flash is certainly not left out of things. Johns and Kolins continue to do imaginative things with Wally's superspeed. He doesn't win by creating a whirlwind or punching Grodd multiple times, but by using his head and his speed. He uses his powers in a fantastic visual storytelling sequence to rescue everyone (including pets) from a collapsing building, and thus shows that being a hero means rescue as well as violence. That's an important message, and it's only one small indication of the innovation that Johns, Kolins and company have brought to the book.


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