by Randy Lander

LUCIFER #18
"A Dalliance With The Damned Part 2 of 3"

Highly Recommended (9/10)

Lucifer #18

DC Comics/Vertigo imprint
Writer: Mike Carey
Pencils: Dean Ormston & Peter Gross
Inks: Dean Ormston & Ryan Kelly
Colors: Daniel Vozzo & Jamison
Letters: Comicraft
Editor: Shelly Bond

Price: $2.50 US/$4.25 CAN

It's the second chapter exploring what Hell is like without Lucifer there to rule it, and though the artwork isn't as solid as the first chapter, the story definitely is. Our lead character, a lost soul named Rudd, provides an interesting viewpoint into this world of debauchery and sin, and I'm enjoying the various games of palace intrigue and more base carnal desires being played out in the storyline. Carey has neatly sidestepped the problem of having no one to identify with in a world filled with evil by giving us the likable Rudd and putting the despicable High Lord on a level where at least he's allied with Lucifer, the protagonist of this series as a whole.

There isn't much in the way of political comics in today's marketplace, save Eagle and Black Panther, but for this storyline at least, Lucifer falls into that category as well. The court intrigue is politics of a by-gone age, with arcane rules of conduct, a tendency towards assassination and other black-hearted methods and the sense that the political game is almost more important than the ends for many of the players. The sexual politics are of a Victorian sort, as the characters engage in relationships based more on cruelty and manipulating others than love or even pure lust. The result is a book that feels like it represents the politics of Hell, dark and twisted in every way but still easy to relate to because of their similarities to dark periods of human history.

Peter Gross and Ryan Kelly are excellent at what they do, whether it's the imagery of the Sifting Wheel, the disturbing experience that Rudd has with powdered pain or the gaudy and expansive dinner party being thrown toward the end of the issue. They capture the elegance and grime of the setting very well, and their depictions of characters both human and not is thoroughly enjoyable. Would that Ormston's work fit in as well, but though he was a perfect guest artist for the spooky ghost story early in the book, his abstract and simple style is not at all suited for the intricate detail required for this story.

In the first issue, Rudd was little more than a narrator, a point-of-view character who served as the reader's eyes into this world. He was just as unfamiliar as we were, and so we got explanations and stories through him. In this issue, he begins manifesting more of a personality of his own, becoming more involved in the games going on and taking on something of a pivotal role toward the end. Having rejected the person who brought him into this world, Rudd is now something of a free agent whose main goal is survival, and it will be interesting to see what he does to fit in with this world.

Just as Sandman was about dreams and stories rather than simply the tales of lead character Morpheus, with this story arc Carey has opened up Lucifer into being about sin and manipulation rather than simply the stories of Lucifer, a character who embodies those ideals. The result is a stronger book with a wider scope.


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