by Randy Lander

FLASH: IRON HEIGHTS

Recommended (8/10)

Flash: Iron Heights

DC Comics
Writer: Geoff Johns
Pencils: Ethan Van Sciver
Inks: Prentis Rollins
Colors: Chris Chuckry
Letters: John Costanza
Editor: Joey Cavalieri

Price: $5.95 US/$9.95 CAN

Normally I steer clear of prestige format specials, but Geoff Johns has been firing on all cylinders with Flash, and the expansion of Keystone with the introduction of a super-prison was an interesting concept to me. I wasn't let down, as Johns creates a thrilling done-in-one-issue plot but also uses the one-shot to set up future stories, including the return of the Rogues' Gallery, complications in the Wally/Linda relationship and of course the situation at Iron Heights, the prison that gives the one-shot its title. Van Sciver's art isn't as stylized as Kolins's work on the title, but this is still some fantastic artwork, particularly in the grimy underbelly of the prison, and this turns out to be another in a growing line of impressive Flash issues recently.

One thing I've enjoyed about Johns's run on the Flash is that he's given it an atmosphere the book has rarely had. Turning Keystone into more of a blue collar industrial town has had the side effect of making Flash a working class hero, and allowed the creative team to introduce a bit of darkness into the title. The villains introduced in this issue are frightening and creepy, and the use of a virus as a threat is a clever way to get around Flash's very high power level and challenge him.

Iron Heights is very interesting, a sort of Arkham Asylum for the Flash that also serves as a commentary on prison systems. The questions of whether even criminals deserve such treatment, and the autocratic behavior of the mysterious Warden Wolfe, lays a foundation for several stories in the future, particularly with ex-con Piper as one of Wally's close friends. The story was weakened a little by the desire to keep Iron Heights a going concern, because while Warden Wolfe's powers serve as an effective distraction, it seems odd that Wally wouldn't take up the conversation with him again later. Just because a muscle cramp develops doesn't mean he'd stop caring about the brutal treatment of a prisoner in the facility. But it's a forgivable story point, as it keeps Iron Heights a viable setting for future stories.

Van Sciver does a terrific job of establishing the atmosphere of the Heights, with cramped layouts, rusty pipes and dripping water giving the appearance of a deliberately primitive and cruel environment. Actually, the artwork is great throughout. I especially enjoyed the black and white opening sequence that introduced us to the villainous Murmur and set the foreboding tone for the rest of the issue. I also loved the detail in the character drawings... looking at the cover, you could almost believe that was the work of Brian Bolland, not Van Sciver, and the interiors are just as striking.


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