by Randy Lander

EXILES #3
"Old Wounds, New Battles Part 1 of 2"

Recommended (8/10)

Exiles #3

Marvel Comics
Writer: Judd Winick
Pencils: Mike McKone
Inks: Mark McKenna w/Eric Cannon
Colors: Transparency Digital
Letters: Sharpefont
Editor: Mike Marts

Price: $2.25 US/$3.50 CAN

This title has been growing on me little by little, but I honestly expected to be a little bored by yet another look at the Trial of Phoenix, which has been covered in What Ifs and alternate world stories ad nauseum. However, Winick takes a look at the trial from a different point of view, looking at how it affects the Exiles and spending most of the time focusing on how they adjust to this new world, slowly fleshing out the characters through interaction with their environment. The hook of this series is the idea of ever-changing alternate worlds, but the real strength is in the characterization and the artwork, both of which are top notch.

It would be easy for this book to become formulaic, driven strictly by its plot device, and some feel it has been, with the Tallus's abilities and information being doled out in awfully convenient doses. I can't deny that the Tallus comes across as maybe the Roman word for plot device, but to me how they get to places and what they're asked to do there are not that important to the book. What's important is the effect those tasks have on the characters, such as having to kill a trusted friend or even a mentor. And when it comes to the character interplay of that nature, Winick is delivering big time.

I'm enjoying that everyone gets their moment, seemingly every issue. Nocturne's bonds with her father and "Aunt Jean," Thunderbird's moment as his strength breaks a frail flower and reminds him of the burden of his power, a short conversation between Morph and Sunfire and even a conversation about leadership between Blink and Mimic are all stand-out moments. By far the most impressive bit of character interplay, however, also comes during a knockdown drag-out fight between Wolverine and Mimic, where we see not only a friendship torn apart but learn that Mimic has a more personal connection to the team's mission that he has been keeping hidden. Winick has managed a nice balance between the narrator showing us inner thoughts and background and staying out of it so that the dialogue and art can tell the story, and nowhere is this better demonstrated than in the fight scene.

Of course, it can't hurt that Winick is working with an artist he can trust to tell the story. McKone's artwork is a delight, whether it's with the always hilarious background shifting of Morph, the expressive faces he gives every character or the fluid action sequences. The Exiles is a strange mix of standard super-heroics and characterization, and McKone is suited to both tasks. In a way, this book is the most like "classic" Claremont X-Men of the revamped line, and though it may not be as flashy or new as New X-Men and X-Force, it's a testament to what quality super-hero comics can be.


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