by Randy Lander

HAWKMAN #3
"Lost in the Battlelands"

Mildly Recommended (6/10)

Hawkman #3

DC Comics
Writers: James Robinson & Geoff Johns
Pencils: Rags Morales
Inks: Micahel Bair
Colors: John Kalisz & Heroic Age
Letters: Bill Oakley
Editor: Peter Tomasi

Price: $2.50 US/$4.25 CAN

It seems a bit early to have lost my interest in Hawkman to such a degree, but this issue was a huge letdown after a couple of fairly strong issues that introduced the series. While I applaud Robinson and Johns for delving into the less familiar territory of Hindu religion rather than Greek, Norse or Christian, I'm disappointed that their story went in predictable directions anyway. And I'm really disappointed in some poor characterization of a shadowy guest star and a logic problem that cuts to the heart of their story. There's still plenty to like about this book, especially a strong grasp of the complex personality of the main character, but I think my interest in this first plot has about hit bottom.

Hawkman is obviously inspired by globe-trotting pulp action such as Indiana Jones, but I wish that the story didn't remind me so much of Temple of Doom. Perhaps that's inevitable given the Hindu elements at work, but the revelations this issue about slavery had me groaning, foreseeing exactly where the story was going, when previously it wasn't as clear and it was a lot more interesting. Just once I'd like for the rescuers of the heroes to actually be rescuers, and not turn out to actually be sinister.

That's my central problem with the plot, but there are other things that bothered me this issue. Green Arrow makes a guest appearance in which he murders a corrupt mayor and his (likely innocent) aide, and that seems to be a gross misunderstanding of the character. And we're told at least three times that the reason the Shadow Thief's powers don't work in "the Battle Lands" is because technology doesn't work there, but no allowances are made as to why Hawkman's wings still work. Given that they are both Thanagarian technology, the disparity doesn't make a whole lot of sense.

Mind you, it wasn't all bad. I'm really enjoying this take on Hawkman, a continuity-lite approach to the character and a blending of his various incarnations into a new personality. There's a very strong dichotomy at work in the character, a calm intelligence when he needs it and a very powerful rage that he unleashes in combat or on his foes. Hawkman can very easily become "that guy who flies, and that's all he does" so the creators are wise to give him a sense of physical power and prowess.

A lot of that sense comes from the artwork, as Rags Morales and Michael Bair provide some phenomenal battle scenes between Hawkman and the Komeriah. The artwork depicts St. Roch, a jungle in India, a mystical dimension created by Hindu Gods and more, but the artists never fail to deliver the goods, and that strength of design can be found in the characters as well. The subtle reactions that play across the faces of the characters hint at their thoughts, and are as important to the characterization as anything the script has to offer.


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