by Randy Lander

MARVEL KNIGHTS VOL. 2 #2
"The Taking of New York City One-Two-Three"

Mildly Recommended (5/10)

Marvel Knights #2

Marvel Comics
Writer: John Figueroa
Artist: Alberto Ponticelli
Colors: Nathan Eyring
Letters: Comicraft
Editor: Bronwyn Taggart

Price: $2.99 US/$4.75 CAN

As much as Marvel Knights #1 represented a good action movie in comics form, Marvel Knights #2 represents a bad action movie in comics form. The dialogue is cheesy and predictable and the characterization is disappointing. The good guys are noble and tough, the bad guys are wicked and sadistic, and there's no real attempt to explain either mindset. On top of that, the action sequences aren't as effective as they were in the last issue. I'm still intrigued by the Brothers Grace and their assault on everything decent in New York City, but this is so over-the-top it borders on campy.

I'm all for thoroughly nasty villains, but I prefer to see them as motivated by something other than a "bad guy" sign being stuck above their head. In this issue, the Brothers Grace and their allies maim one of the heroes, torture their own people, kill an old woman and a blind baby girl and use sleazy lawyers and corrupt judges to kick tenants out of their homes. Presumably, the message we're meant to get is that these are bad guys. The message I took away is that Figueroa is trying too hard, and the sheer level of depravity that the Brothers Grace are afforded gets silly long before the issue has ended.

In general, that's a problem throughout the story. While I get that Mister Tune's reason for letting the Punisher leave is meant to be a mystery, at this stage it just comes off as an illogical weakness from the villain. And the level of access and power that the Brothers Grace have is presented as fairly ludicrous. A foe that powerful and connected can be done effectively, but it usually takes more time than two issues. It seems like Figueroa is rushing things a bit here.

Ponticelli's artwork is as strong in this second issue as it was in the first one, for the most part. The showdown between Bonita Apache and the Shockers is a good, if brief, action sequence, and the assassination of a gang member by rocket launcher is another imaginatively designed piece of fight choreography. I also enjoyed some of his quieter and more moody moments, such as Daredevil's reflection while high above the city.

There's a lot of potential in this concept and in these characters, and after the impressive first issue, I'm hopeful that this issue is just a minor stumble on a longer race. But it seems like Figueroa needs to slow down the story a tad, develop his characters more and take things down a notch, or Marvel Knights is going to wind up looking less like an action title and more like unintentional comedy.


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