by Randy Lander

THE SANDMAN PRESENTS: THE THESSALIAD #2
"Part 2: The Long Crawl or The Trouble With Riddle Games"

Highly Recommended (9/10)

Sandman Presents The Thessaliad #2

DC Comics/Vertigo imprint
Writer: Bill Willingham
Pencils: Shawn McManus
Inks: Andrew Pepoy
Colors: Danny Vozzo & Jamison
Letters: John Costanza
Editor: Shelly Bond

Price: $2.50 US/$4.25 CAN

Given how little interest I have in the lead character, I can't believe how much I'm enjoying this series. Part of it is down to Willingham's approach, which treats Thessaly as a narrator of sorts, taking us into a weird world that feels like the strongest of Willingham's independent efforts. Part of it is the great artwork, complete with any number of background references to Sandman stories and characters of old. But mostly, it's just because the book has wonderful dialogue, an intriguing plot and an unmatched sense of fun.

In the best of Willingham's work, whether you're talking about Coventry or Proposition Player, there's a lot of attention paid to the background of the world. In this particular instance, he's working with the magic reality that Neil Gaiman created in Sandman. As a result, I get the sense that the world is a strange and magical place, with old gods, magical beings and unusual spirits everywhere. Thessaly lives in this world, and thinks nothing of travelling by endless stairway or doorway, but it's still unusual and entertaining to the reader.

I loved Fetch upon first seeing the character, and the interaction between him and Thessaly in this issue only made me love him more. His sarcasm, as well as his lack of fear regarding Thessaly, sets him apart from most of the people she deals with, and has her acting slightly different as well. I especially enjoyed Fetch's thoughts about his origins, and the notion that Thessaly is not just a rather cold murderess but someone who has squandered her immortality.

Of course, providing a magical reality and strange creatures is of little use if your artists aren't up to the task, and McManus and Pepoy do a phenomenal job this issue. Whether it's the subdued strangeness of Nefertiti and her "dread lord" or the over-the-top subway station full of freaks design that shows up later on, there's a feeling of wildness and magic to the artwork as much as the writing. And I really appreciated the many references to Sandman characters, particularly the face nailed to the wall and the rest of the creatures from Barbie's dream reality in "A Game of You." For that matter, while it's less an artistic compliment than another writing one, the references to the status quo in the Lucifer title and how that's affecting these other magical creatures was a nice nod to that title.

The Thessaliad is not at all what I would have expected of a Sandman spinoff, especially one featuring the fairly cold and dry personality of Thessaly. However, the quality and the fun is exactly what I would expect of this creative team, and I can't wait to see where the story takes us next.


Email Randy Lander comments about this review, or discuss it on the Fourth Rail message board.

 
Other Reviews by Randy
   
Other Reviews by Don
   
   

all contents © & TM Don MacPherson, Randy Lander, except columns which are © & TM their authors