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THE EXILES #9
"A World Apart Part Two of Three"
Highly Recommended (9/10)
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Marvel Comics
Writer: Judd Winick
Pencils: Mike McKone
Inks: Mark McKenna
Colors: Transparency Digital
Letters: Sharpefont
Editor: Mike Marts
Price: $2.25 US/$3.65 CAN |
Combining a reliable schedule with great artwork, great characters and unpredictable settings, Exiles is rapidly becoming one of my favorite X-Books, even against such impressive competition as X-Force and New X-Men. "A World Apart," the newest storyline, is
easily the best the book has been, as Winick has given us the story of a
repressive regime as well as a fight against Galactus and in so doing avoided
the feel of cliches from either of those well-trod stories. In addition, the
variety of metahumans on this world, and the large scale action, has really let
McKone and McKenna show off their skills.
Ever since the days of Spartacus, and probably before, the notion of a
gladiator hero who sneers at those who force him to fight has been an endearing
image. The opening sequence of this issue, describing Mimic's mindset in lavish
detail all the while setting up an important bout, is a great example of that
sort of resistance. The Exiles are unable to escape the Skrulls' arena, but they
can rebel in their hearts, and the opening sequence really shows that off.
One of the draws of a dark
world like the one that has been created for this story is that the creator can
be free to show how different things could be. The evidence of Reed Richards's
genius, building technology from nothing, is evident even in the low-tech
circumstances he has been in, for example. And the designs for the various
heroes, geared toward a more gladiatorial style, are generally excellent. I was
particularly impressed with McKone's designs for Captain America and the Banner
Beast, but I was also pleased that he managed to convey a similar, ragged
appearance for all of them while making them visually distinct. Even without
costumes or much in the way of paraphernalia, it's fairly easy to distinguish
most of the heroes and villains on the splash page.
In fact, more than Winick's
writing, it was McKone's art that drew me to this title originally, and he
hasn't let me down yet. The action sequences against Terrax are fantastic
examples of super-hero combat, and his designs for the backgrounds really gives
the feel of a pre-Industrial Earth colonized by alien intelligence. Which is not
to say that Winick's writing isn't a draw as well; his dialogue is great,
particularly the exchanges between Blink and Mimic after they are reunited, and
the narration that describes the transformation from gladiators to heroes is
quite impressive.
The Exiles has been good from the start, but "A World
Apart" has shown just how great it can be, and if I wasn't hooked on the book
before, I certainly would be now.
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