by Randy Lander

G.I. JOE #3
"Reinstated! 3 of 4"

Mildly Recommended (6/10)

G.I. Joe #3

Image Comics
Writer/Layouts: Josh Blaylock
Pencils: Steve Kurth
Inks: John Larter
Colors: Hi-Fi Color
Letters: Dreamer Design
Editor: Scott Wherle

Price: $2.95 US/$4.70 CAN

Either my nostalgia is wearing off, or this issue was a lot weaker than the first two. Probably a combination of both, actually. Blaylock seems to be cramming too much story into not enough space, and the pacing seems badly off in this particular issue. And while the artwork was never a particular selling point of the original G.I. Joe, Kurth's work this month seemed more uneven and harder to follow than it has been previously. However, even with these complaints, I found some things to like, including the appealing notion of Snake-Eyes and Scarlett trying a prison break or the focus on computer anti-terrorism as much as guns and fists. It's just that the book felt a little crowded.

Blaylock is definitely playing up the nostalgic appeal of G.I. Joe, portraying Cobra and the Joes as a sort of legendary organization. The opening in the school, where we see that these two teams have become an important part of history lessons, was a nice touch, and the reaction of a pair of gang-bangers to Zartan and his daughter gives an indication of the reputation that the Dreadnoks have among the criminal world.

I'm also enjoying the changes that have been made to the team, acknowledging that time has passed and keeping the characters fresh. The revelations about Destro this issue make him a very intriguing character, and I really enjoy the tension between Scarlett and Snake-Eyes or the hints that Hawk has a more C.I.A./Black Ops edge to him at this point.

However, it does seem at times that Blaylock is trying too hard for the shock of the new. The drama between Scarlett and Snake-Eyes is a little over-the-top, particularly when you look at Scarlett's dialogue, and there's a sense that everyone has secrets, which is pushing the original secretive edge of some characters too far. While the reveal about Destro was fine, right now we're in the dark regarding Billy, Snake-Eyes, Cobra Commander, Hawk and several other characters and elements of their backstory. Not that there's really room to go into those mysterious pasts, as we've been introduced to a stunning array of new and old characters, all while trying to develop a new terrorist plot by Cobra.

Also, for an action-oriented comic, the artwork is frustratingly hard to read. The trap for the Joes is next to impossible to figure out until later in the issue when it is explained in dialogue, and the breakout by Snake Eyes and Scarlett is somewhat dull because of the focus on close-ups and not enough feelings of motion in the artwork. There are some great art moments, not least of which are the looming helicopter over fleeing Dreadnoks or Destro's speech to the man who inspired him, but in general the artwork this issue looked a bit too busy in places and too stiff in others.

I'm still onboard for G.I. Joe, and still plenty excited about the current team and their work on the title, but this issue felt like a bit of a misstep after the enjoyable first two issues.


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