Andy Diggle has offered up a thoroughly entertaining adventure that makes the most of the Constantine reputation and the historical backdrop against which it is set. But more than that, he's proving himself -- right out of the gate -- to be a writer with a flair for dialogue and characterization. It's also a treat to see the return of Outlaw Nation's regular artist. My only qualm with the book is a point I've harped on time and time again in my reviews: accessibility.
Rafe and his crew -- all led by Johanna Constantine -- reach port in Spitzbergen, with the Lady Blackwood and her inhuman crew licking at their heels. Johanna and Mouse create a safe haven for the box that Blackwood is after -- and that Johanna was contracted to retrieve -- while Rafe and his men go toe-to-toe with Blackwood's monstrous minions. Meanwhile, Johanna decides to delve into the depths of the box to learn its secrets, and she uncovers an ancient mystery and untold power in the process.
Sudzuka's artwork on Outlaw Nation reminded me a great deal of Steve (Preacher) Dillon's style, but that's not the case here. There's not as dark or as intense a tone to the visuals, but in their place is a strong sense of adventure, wonder and magic. Mulvilhill's dark tones reinforce the creepy, supernatural atmosphere nicely. Noto's cover is stunning, but what I like best about it is how he sets aside his usual deco look for something a bit more eerie and open.
Johanna Constantine is a fascinating heroine. Her strength, intelligence and confidence, thrown in the faces of the men around her, make her an interesting figure to read about, especially when her feminist nature is viewed in light of the historical setting. But even more interesting are her flaws. She is so determined to be the equal or even the better of the men around her, she's blinded by other concerns of importance... like Mouse's well-being. It's ultimately going to lead her to tragedy, if the Constantine luck holds true here.
The one problem with this story is its heavy reliance on the Swamp Thing legends, as established by Alan Moore and other writers who followed him. A passing familiarity with Swamp Thing and his connection to the green is all one needs to appreciate the appearance of a Swampie predecessor in this story, but it is a requisite. Newer readers will be left behind, as the history between the plant elementals and the Constantine family brings some logic to his role here.